Project Duration
Aug 2013 - Sept 2015
Overview
Independent project originally made for the final project at the USC Summer Programs.
- Was a short demo, but after two years, became fully complete with original art and level design.
- A 2D action platformer that has the player advancing through multiple worlds in a linear fashion.
- Designed in GameMaker
- Main gimmick centers around dynamic character swapping

Screenshot of the first world, while playing as the male character
Main Features
- Each character has their own unique skills and physical traits.
- Different jump heights and walking speeds.
- Specific actions each character can do (Dashing, shooting projectiles)

Screenshot of one of the later worlds, showcasing simple puzzle solving
Platform Types
- Allow the player to pass through them
- Move up/down or side to side
- Destroy upon using a move
- Destroy upon landing on it while as one character
- Platforms that appear/disappear when hitting a switch

Screenshot of a door that moves the player to the next level
Enemy Types
- Patrolling side to side
- Jumping while moving side to side
- Floating while moving side to side
- Time based attack pattern