reflections/

Matthew Shiroma | Sep 1, 2016 min read

Project Duration

Sept 2016 - Dec 2016

Overview

Lead Programmer for the semester long group project in my Level Design II class. I created player movement, dialogue, and scripted events.

  • A first person, narrative driven game in Unity 5 that visually explores the stages of depression
reflections gameplay

Scene of a room in the game, where a player has to solve a simple puzzle

Some of the specific mechanics I creates are:

  • Dialogue system
  • Sound volume proximity
  • Collect collectibles to trigger an event
reflections gameplay

The main hub of the game, where multiple doors lead to different rooms