Project Duration
Sept 2016 - Dec 2016
Overview
Lead Programmer for the semester long group project in my Level Design II class. I created player movement, dialogue, and scripted events.
- A first person, narrative driven game in Unity 5 that visually explores the stages of depression

Scene of a room in the game, where a player has to solve a simple puzzle
Some of the specific mechanics I creates are:
- Dialogue system
- Sound volume proximity
- Collect collectibles to trigger an event

The main hub of the game, where multiple doors lead to different rooms